Search results

Listed under:  Arts  >  Media arts  >  Cinematography
Text

Film it! Shot types

This web page describes different camera shot types and how they are used to convey information and meaning, set mood and create connection with an audience. Three activities intended to build and extend learning are supported with downloadable resources.

Text

Shaun Tan's The Lost Thing

This is a very rich resource for students from the Australian Centre for the Moving Image (ACMI), which gives them an insight into the art of Shaun Tan through a focus on both the book and the film of The Lost Thing. The content focuses on aspects of storytelling, including themes, techniques, forms and language, visual, ...

Interactive

Snapseed - Google Play app

Retouch, adjust perspective and re-edit your photos with this photoediting tool. Free when reviewed 26/5/2015

Text

Film it! Sound recording

Capturing audio on set and understanding how to effectively record dialogue and other sounds is an important part of creating a film. This series of activities explores different types of microphones before leading into two levels of activities for beginner and more experienced students.

Text

Film it! Storyboards

Storyboards are shot-by-shot visual plans that show what a film will look like before the film is shot. The storyboard acts as a visual guide to the team shooting the film. This series of activities will explain what storyboards are used for, why they are important, and how to create them. Activities increase in difficulty ...

Text

Film it! Editing

Editing is the art of putting film shots and clips together to make a completed film project. An editor also makes all kinds of decisions that affect how the finished product will look, feel, and sound. This resource introduces students to the basics of editing and provides links to a range of free and professional tools ...

Interactive

Secondary English: collaboration

These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...